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Imagen de referencia de Día del videojuego

Día del videojuego

Es cierto que aún no tenemos videojuegos en la BDB, pero ¿sabías que puedes encontrar cientos de contenidos sobre tus juegos favoritos, incluyendo guías, cómics y música?
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    • 2 Audios
    • 5 Cómics
    • 1 Publicaciones periódicas
  • Avatar creador Estefanía Angueyra
    Creador Estefanía Angueyra
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Imagen de apoyo de  The Legend of Zelda Encyclopedia

The Legend of Zelda Encyclopedia

Por: | Fecha: 01/01/2019

This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD. Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Art & Artifacts. Also look for The Legend of Zelda: Breath of the Wild -- Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! An exhaustive compendium of everything from the first 30 years of The Legend of Zelda. An expansion of information from The Legend of Zelda timeline. Rare development sketches of your favorite characters. An extensive database of items and enemies.

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Imagen de apoyo de  McCREARY, B.: God of War: Ragnarök (McCreary)

McCREARY, B.: God of War: Ragnarök (McCreary)

Por: | Fecha: 01/01/2022

God of War: Ragnarök (04 min. 34 sec.) / McCreary -- A Son's Path (03 min. 30 sec.) / McCreary -- The Hand of Odin (04 min. 24 sec.) / McCreary -- Giantess of Ironwood (04 min. 22 sec.) / McCreary -- Huldra Brothers (04 min. 47 sec.) / McCreary -- Holding On (03 min. 33 sec.) / McCreary -- Svartalfheim (05 min. 13 sec.) / McCreary -- Pull of the Light (01 min. 44 sec.) / McCreary -- Vanaheim (07 min. 34 sec.) / McCreary -- The Hidden Beast (04 min. 11 sec.) / McCreary -- To Forgive or to Kill (04 min. 26 sec.) / McCreary -- Asgard (03 min. 39 sec.) / McCreary -- Muspelheim and Niflheim (03 min. 44 sec.) / McCreary -- Midgard (03 min. 50 sec.) / McCreary -- The Mermaid (02 min. 55 sec.) / McCreary -- Alfheim (06 min. 07 sec.) / McCreary -- Jotunheim (04 min. 37 sec.) / McCreary -- Grýla (03 min. 02 sec.) / McCreary -- Whispered Souls (04 min. 11 sec.) / McCreary -- Remembering Faye (02 min. 40 sec.) / McCreary -- Return to Helheim (02 min. 43 sec.) / McCreary -- The Hammer of Thor (03 min. 22 sec.) / McCreary -- The Mask (02 min. 24 sec.) / McCreary -- Ragnarök (05 min. 14 sec.) / McCreary -- The All-Father (03 min. 53 sec.) / McCreary -- Raeb's Lament (04 min. 24 sec.) / McCreary -- Letting Go (09 min. 25 sec.) / McCreary -- Blood Upon the Snow (04 min. 31 sec.) / McCreary
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Imagen de apoyo de  Supercade: A Visual History of the Video Game Age 1985 2001

Supercade: A Visual History of the Video Game Age 1985 2001

Por: Van. Burnham | Fecha: 01/01/2023

The long-awaited sequel to Supercade: A Visual History of the Videogame Age 1971-1984, the first book to illustrate the videogame phenomenon... In the years since the original Supercade was first published, the next generation of gamers have come of age. Raised in the aftermath of the crash - the grand arcade palaces of the early 80s replaced by battered Neo Geo cabinets in laundromats and the few remaining game parlors begging for play - they are the children of the Nintendo Entertainment System, the home console that saved the US game industry after Atari effectively destroyed it. Over the past two decades they have expressed an intense love for the games of their youth including Super Mario, Space Harrier, and Street Fighter. This volume chronicles the next era of gaming history, beginning with the NES and including the release of the Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy, Atari Jaguar, PlayStation, Dreamcast, Xbox and more, as well as the companies, creators, and technologies that drove us into the digital future. Earnestly written and designed by author and game historian Van Burnham, the second book is even more comprehensive than the first - featuring over 500 full-color pages - plus interviews with legendary game developers like Eugene Jarvis, John Romero, and Tim Schafer, as well as premium print upgrades including metallic inks, gatefold inserts, and so much more. Supercade was conceived to pay tribute to the technology, games, and visionaries who created one of the most influential mediums in the history of entertainment - one that profoundly shaped the modern technological landscape, and inspired generations of gamers. Contributors include Nathan Altice, Max Blackley, Ian Bogost, Chris Charla, Brian Crecente, Gabe Durham, Benj Edwards, Scott Fontana, Paul Ford, Darren Gladstone, Raiford Guins, Blake J Harris, Robin Hunicke, Roland Ingram, Alex Kane, Chris Kohler, Tim Lapetino, Kelsey Lewin, Henry Lowood, Chris Melissinos, Mike Mika, Jess Morrissette, Chris Moyse, Laine Nooney, Jeremy Parish, Chris Priestman, Chris Schilling, Brandon Sheffield, Dean Takahashi, Tony Temple, Tom Vanderbilt, Brittany Vincent, John Wills, and Erik Wolpaw.

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