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The Invincible. Firewatch meets alien isolation in a retro-future SCI-FI adventure to die for.
Playdate.
Yoji Shinkawa.
Rebuilding Half-Life.
Weird west.
Superfuse.
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Edge - 21/04/22
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Edge - 21/03/24
Sleeper Hit. Strapping in for a deep-space jaunt with Jump Over The Age’s muchanticipated Citizen Sleeper sequel.
Narrative Engine Jon Ingold reckons it’s time games adopted ‘yell don’t tell’ storytelling.
The Outer Limits. Alex Spencer becomes spy for a day in 007: Shadow Of Spectre.
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Edge - 21/03/24
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Edge - 20/04/23
Built Different. How Heart Machine is shaking up the Roguelike and open-world genres with Hyper Light Breaker.
Net Gains. We talk to streaming giant Netflix about its plans to become a key player in the world of games.
Time Extend. Reflections on a stag holiday that went off the rails in the incomplete but unforgettable Final Fantasy XV.
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Edge - 20/04/23
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Edge - 19/05/22
Darktide.
In the family. How a beguiling magical-realist angle enables Hotel Arcanum to tackle difficult historical truths.
Trigger Happy. Steven Poole does his best to save the world, one multiplechoice question at a time.
Alternate Reality. Adrian Hon multi-touches on the complex topic of interfaces, and what may be around the corner.
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Edge - 19/05/22
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Edge - 18/05/23
Seeking Solis. How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller – with the help of two of videogames’ brightest stars.
Time Extend How Ice-Pick Lodge’s esoteric sandbox RPG Pathologic 2 became horrifyingly prescient.
Alternate Reality Cocktails and cabinets: Adrian Hon samples the modern arcade.
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Edge - 18/05/23
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Edge - 18/04/24
Coming In To Land. Derek Yu and company are finally about to release retro compendium UFO 50. What took them so long?
Breakout. Atari tells us what the future looks like when you have one eye locked onto a glorious past.
Studio Profile. Irrational co-founder Jonathan Chey certainly won’t let the Void Bastards grind him down at Blue Manchu.
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Edge - 18/04/24
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Edge - 16/06/22
World exclusive. First ever review of Cuphead in The Delicious Last Course!
An interview for the Studio MDHR!!
Tigger Happy. Steven Poole on the cognitive panic and subtle satire of Mini Motorways’ cheerful dystopia.
Collected Works: John Romero. The master of Doom weighs up the fruits of nearly 40 years designing and coding games.
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Edge - 16/06/22
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Edge - 16/05/24
Hades II. Chronos Trigger Supergiant explains why it’s making us go through hell and back again in its long-awaited sequel Hades 2.
The Fine Print. From item descriptions to codex entries: why videogame lore is a vital part of interactive storytelling.
Game Over. What happens when online multiplayer games run out of road? Developers tell all.
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Edge - 16/05/24
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Edge - 15/06/23
Still wakes the deep.
Trigger Happy. Steven Poole gets existential about the miracle of Humanity.
Studio Profile. How getting lost in The Forest resulted in a huge success for Vancouver’s Endnight Games.
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Edge - 15/06/23
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Edge - 14/07/22
A Plague Tale Requiem. Asobo's exquisite sequel leads our collection of 100 videogames to watch.
The E3 that wasn’t After a month of showcases, what conclusions can be drawn from the industry’s summer festivities?
Alternate Reality Adrian Hon considers the true advantages of a second screen.
The Making Of… How Eidos Montreal beat the MCU at its own game in Marvel’s Guardians Of The Galaxy.
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Edge - 14/07/22
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