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In Issue seven Timbot and Crowball must save a robot citizen from the diabolical Dr Dome by outsmarting him with symmetry! Tracey Time stands up to the Gertrude Gang but when her phone transports her to the city state of Sparta and she learns a thing or two about their women warriors. Doctopus and Nurse Skuttlefish deliver new life into the world, from plants to animals in their surgery. Max gets out on the farm with Farmer Boggins to learn about the lay of the land while Basil and Ernie do an average job of finding the mean. Jessica is disturbed in her sleep by Miriam the friendly nightmare's silent letters, and the dinosaurs meet one of their lesser-known brethren in "Tales of Words" the Thesaurus. While Inventor Boy terrorises the other Dekko kids with his Aztec-bot, it turns out not all of the facts about Aztecs were nice ones. Wincy takes to the ocean in his spider submarine determined to go "fly fishing" while Incy is in enjoying his ocean holiday - but sadly it turns out he is not the worst thing in the ocean. Gamer Girl is playing her new game Dungeon Dividers where she needs to solve puzzles using short and long division techniques. Wilma and Wurton describe each other in French and Outlawra somehow finds a way to do her colons and semicolons homework while playing in the snow! Issue seven also has posters about; Lines of Symmetry, Calculating the Mean, and The Aztecs.
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Dekko Comics #7
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Dekko Comics #3
In Issue three our friend Outlawra teaches the school bully, Grizzly Gareth, a colourful lesson in French - while Ricky Rhino swindles an unsuspecting chimpanzee with a ludicrous business pitch related to the Romans and the Celts. Cob the Impossible Blob simplifies arithmetic with the help of Inventor Boy's "Arithmetic machine". Piwi the Posh Kiwi helps us find out when to use that little punctuation tadpole - the apostrophe. Cogmire's Capital city is under attack from the evil Atomic, so Timbot and Crowball need to work to defend the city with their knowledge of atoms. Poor old Carl the Constipated Tadpole learns about volcanoes and we see some algebraic spells from Wilma and Wurton. Wincy tries to use Latitude and Longitude to catch Incy the fly once and for all. Basil and Ernie discuss past, present and future tenses and Gamer Girl's platform jumper game gives her some real-life skills and knowledge of her 3 times tables. Help Detective Duke solve the case with your close reading and comprehension skills and poor Nurse Skuttlefish is on the receiving end of a lesson in the body's immune defences in the surgery today...and Issue three contains posters about arithmetic, French phonetics for French colours and 3 times tables.
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Dekko Comics #3
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Dekko Comics #8
In issue eight we help our friend Sprocket give a lesson about adverbs and modal verbs (whether he liked it or not!) and we help Detective Duke get to the bottom of his missing-swimming-trunks mystery while he's on holiday in France. Jessica is visited again by Miriam the friendly nightmare where she teaches her scary friend about classifying living things. Meanwhile Basil and Ernie explore written methods of addition and subtraction and then Ricky Rhino turns his hand to selling Real Estate where his customers find out that size isn't everything. We go Victorian in the next instalment of "Picture-It" and Gamer Girl returns to one of her favourite flying puzzle games involving coordinates. Beechboy Barkley listens to some plants to learn about their needs and different parts (you should try it sometime). Piwi the Posh Kiwi builds some words using root words and Carl the Constipated Tadpole becomes self aware about the importance of Self Awarenessin the latest PSHE lesson. Cob the Impossible Blob explains the importance and structure of planning paragraphs and we join Agent Ang on a sibling rivalry mission that involves examining switches, brightness, and loudness. Issue eight also has posters on the topics of the Roots of Words, Vertebrates, and The Victorian Age.
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Alien Invasion: Sports Edition: Slam Dunk: A Story of Teamwork
Natasha is a superstar scorer. She's good with a basketball, and she knows it. But she's not always a good teammate. With help from a newfound friend (who's not of this world!), will Natasha shoot and score, or miss before the buzzer? This SEL, story-driven graphic novel includes educational sidebars such as a quick history of basketball, a social emotional tie-in, and a pro athlete biography. Backmatter includes an activity page and character information.
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Land of the Damned #1
A supernatural creature, on the brink of death owing to a violent confrontation in a remote corner of the uncivilized world, uses the last of its inhuman endurance to flee to the small town of Hoon, Nebraska, and gives itself over to the care of a tight circle of high school students who are deeply involved in the gothic subculture of the '90s. Needing to feed on their blood in order to heal its grievous wounds, the creature offers to grant the students powerful preternatural abilities in exchange. In turn, the students, having been bullied mercilessly in school by some of the more popular cliques, readily accept the deal--though the ultimate cost is more than any of the close friends bargained for. While the kids operate below the surface, exploring their newfound abilities--with often-violent side effects and hungers--bodies of the town's populace begin to stack up. Can the police chief, his deputy, and a dedicated reporter crack the case before a devastating plague wipes Hoon from the map?
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The Gamma Gals
Kira, Harriet, and Sue are your average high school students at Brightstone City High School by day, but by night, they are The Gamma Gals, protecting Brightstone City from countless super villains, monsters, and more! The Gamma Gals is a creator-owned series that features three RPG-loving teenage girls who awaken from a gamma-irradiated storm to discover they have extraordinary superpowers. Created, written, and illustrated by newcomer Stefano Terry, The Gamma Gals features a diverse cast of characters that aims to show all readers that everyone can be a superhero.
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Dekko Comics #12
Issue twelve begins with Wincy "hatching" a plan using the cycle of life to raise and train his own fly-destroying warriors to swat Incy, and Inventor Boy wants to help aspiring novelists come up with themes and conventions with his latest invention the "Story-Writer 6000". Tracey Time ends up red faced after glitching back in time to learn Roman Numerals from...well, the Romans! Basil tries to teach Ernie basic greetings in French, but will he ever learn? In "Picture-it" we look at bullying and get a picture of what it is in all its various forms, possible reasons and some positive solutions to use in response to unkind attention. Detective Duke sleuths out an unusual way to force Mrs Moggins out of the tree she is stuck in and Carl the Constipated Tadpole outlines Prime, Square, and Cubed numbers to help "pass" the time. In Dan's Body Battles the antibody soldiers in Flesh Base 2 learn the importance of proof-reading messages in order to get them right - even if it's urgent. After another rough day at the end of some shocking conditions, Nurse Skuttlefish gets her pronouns and prepositions confused and it does not end well. In "Tales of Words" a sad tree spirit begs an enchantress to bless her with skeleton and muscles so that she can enjoy the fruits of the tree she is guardian to, and then the evil Lord Hackworth helps Count Clockface become mayor so he can rid Robo City of rules and laws, (let's hope Timbot can hurry and save the day!). With old Clockwork Clive and Pickle-Nibbling Pete arguing that their own treasure is 8 times more valuable than the other, they didn't even notice the Cactus Jacks pinchin' all their loot! Issue twelve also contains posters about French Greetings and Romans Numerals.
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Dekko Comics #4
In Issue four we start with Clockwork Clive using sounds and vibrations to hatch a mysterious egg, and then Inventor Boy demonstrates his new measuring device. Beechboy Barkley tries to slow down his manic squirrel friend with the correct use of commas and Sprocket investigates the circulatory system. Basil and Ernie are working on their personal development by communicating clearly and P.I the camera pictures Prefixes. Poor Max's love of statistics backfires slightly and Dan learns more about his body battles through "healthy helpings". Tracey Time's glitchy phone allows her to learn about Ancient Egypt first-hand and poor Wurton gets some vivid demonstrations from Wilma about Weather and Climate. In "Tales of Words" there is some edgy competition between 2D and 3D shapes and Timbot and Crowball must survive the Lost Temple of the Ancient Grammarbots using their knowledge of the different types of sentences. Throughout the comic you will find posters about space vacuums, statistics, and weather.
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Dekko Comics #4
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Goodbye: A Story of Suicide
The death of a child is a tragedy. When the cause is suicide, the tragedy is compounded. It's not easy to read about, or talk about, and yet it is so crucial that young adults who feel the world closing in know that ending their lives is not the answer. There are people who can help. There are people who care. A thirteen year old should be enjoying life, planning her future, anticipating the joys to come. Instead, and sadly for all who knew her, Hailee Joy Lamberth, chose a permanent solution to a temporary problem. Hailee was an A student, bubbling with enthusiasm and love for life. She danced, wrote poems, and attended classes for gifted students. She loved playing with her little brother, Jacob. They'd play hide and seek and she'd always hide in the same place so that Jacob would find her. But her favorite interaction with Jacob was when they rode the Ferris wheel together and got stuck at the top. Jacob was afraid, but Hailee reassured him. "We're practically in heaven," she tells him. "Well if we die," Jacob says, "At least we'll be together." When she was twelve years old, the bullying began. First it was a boy in math class who seemed to have a crush on her. When she rebuffed him, he started sending her mean notes, calling her names, and spreading rumors about her. Then it was a girl in P.E. who would crash into her when no one was looking. Hailee tried to avoid the bullies. She decided to drop out of the math class. She made excuses to her parents in order to escape, and her parents believed her. They didn't know that her life was becoming unbearable. By the end of the school year, Hailee had begun to cut herself. It was her way of coping with the constant degradation. She overachieved in school in order to keep her parents from asking too many questions. A kid who is bullied often becomes an expert liar. In seventh grade, the bullying increased, growing like a cancer. Hailee kept up appearances to protect her parents and brother, but inside she was suffering. Two days after her thirteenth birthday, she succumbed to the pain. Hailee's parents have decided to not allow her death to be in vain. By working with Zuiker Press to tell Hailee's story as if she were able to tell it herself, they hope reach out to other young people in crisis, and show them that they do have options -- and to prevent them from bringing the excruciating pain of suicide to their families. Their hope is that by sharing Hailee's story, they may prevent another young person from making a fatal choice. Goodbye: A Story of Suicide is the eighth in a series of graphic novels written by young adults for their peers.
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Brave
In his daydreams, Jensen is the biggest hero that ever was, saving the world and his friends on a daily basis. But his middle school reality is VERY different--math is hard, getting along with friends is hard...Even finding a partner for the class project is a huge problem when you always get picked last. And the pressure's on even more once the school newspaper's dynamic duo, Jenny and Akilah, draw Jensen into the whirlwind of school news, social-experiment projects, and behind-the-scenes club drama. Jensen has always played the middle school game one level at a time, but suddenly, someone's cranked up the difficulty setting. Will those daring daydreams of his finally work in his favor, or will he have to find real solutions to his real-life problems? The charming world of Berrybrook Middle School gets a little bigger in this highly anticipated follow-up to Svetlana Chmakova's award-winning Awkward with a story about a boy who learns his own way of being brave! Part of Svetlana Chmakova's Berrybrook Middle School series.
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Brave
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