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In issue five we watch Incy and Wincy (nouns) doing all kinds of things to each other (verbs). Gamer Girl plays her French first person shooter game - how many can she score? (Un? Dix? Cent?) Detective Duke is hot on the case trying to discover the criminal who flattened a mouse in his living room. Sprocket visits the various planets in our Solar System and helps us get to know them better. Tracey Time glitches her way to 1607 for a quick creative writing lesson from William Shakespeare, while Doctopus and Nurse Skuttlefish have some angled anchovies to straighten out. Inventor Boy's latest invention "Muncher" comes along at just the right time for the bin strike, but it quickly takes a turn for the worst. Carl the Constipated Tadpole works out the water cycle and Wilma and Wurton spell things out again with hyphens, dashes, and brackets. Piwi the Posh Kiwi reads up on his Viking Ancestry and Basil and Ernie attempt to order their food from DAS ESSEN the German restaurant. Beechboy Barkley casts a shadow on a sunny day and throughout issue five are posters on the solar system, verbs and nouns as well as hyphens, dashes and brackets.
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Dekko Comics #5
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A Geek's Guide to Cross Stitch: Journeys in Space
A Geek's Guide to Cross-Stitch: Journeys in Space combines the art of cross-stitch with the science of space travel, providing a new outlet for geeky creativity for crafters of all experience levels. Journeys in Space will feature over 25 original cross-stitch patterns that celebrate the awe and inspiration inherent in space travel and exploration. With patterns representing NASA's Cassini and Juno missions, the Curiosity rover, the picturesque Mars landscape, and much more, the book will offer a chance for both beginner and experienced crafters to express their love for science and space with cross-stitch patterns of varying sizes. Gr 6-8/Ages 11-14
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A Geek's Guide to Cross Stitch: Journeys in Space
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Adaptation
In this title, students will learn that all animals have different kinds of body parts and behaviors that have changed over time. They will understand that these changes are called adaptations and that adaptation helps all animals survive.
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Adaptation
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Traces of Madness
Fernando Balius was a perfectly ordinary, if misunderstood, young adult--until he started hearing voices. In "Traces of Madness", Fernando describes what it feels like, both mentally and physically, to lose your grip on reality. His life spins out of control when the voices he hears inside his head, depicted in the narrative as a monster, work to destroy his self-esteem and, worse, urge him to hurt himself. Various psychiatric diagnoses and prescribed medications do more harm than good, prompting Fernando to question whether stifling his voices is truly the right path for him. Throughout his experiences, he finds that his connections with others lend him the strength to survive. Mario Pellejer's moving illustrations bring Nando's remarkable story to life. This raw and uniquely hopeful graphic memoir shows the power of community and understanding and encourages us all to push back in solidarity against the pervasive stigma surrounding mental illness.
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Escape From Killer Claws
Freeze, flight, or fight. A sambar deer has to think quickly and choose what to do when it realizes one of Asia's super predators, a Tiger, has caught it in its crosshairs. Readers will get a thrill from this vibrant, nonfiction series designed to look like a set of graphic novels. Each book centers around the chase between a predator and its prey. Text and photos show the amazing adaptations of both animals in each book. Readers will be amazed as the seemingly defenseless prey animal uses incredible methods to get out alive!
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Matter
Matter is all around us. Sometimes, we cannot even see it! This book explains how matter comes in different forms and how various conditions, such as heat or cold, can change the form of matter.
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Escape From Jaws of Death
One rules the oceans as a sleek and powerful predator. The other is one of that predator's favorite foods. Who will outwit the other in this watery chase between a great white shark and a cape fur seal? Readers will get a thrill from this vibrant, nonfiction series designed to look like a set of graphic novels. Each book centers around the chase between a predator and its prey. Text and photos show the amazing adaptations of both animals in each book. Readers will be amazed as the seemingly defenseless prey animal uses incredible methods to get out alive!
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Forces
Push an object, and it will move. Push it harder, and it will move farther and quicker. What happens when objects collide with each other? Simple text and bright images will help young readers understand forces.
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Forces
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Dekko Comics #6
Issue six begins with Cob the Impossible blob showing us how to be the masters of our own decisions with a comic about peer pressure. Dan's antibodies and bacteria are multiplying and dividing in Dan's body battles, and Tracey Time finds herself doing a time-travelling world tour, visiting all seven continents at different times throughout history thanks to that glitchy phone of hers! Detective Duke investigates the stunning scene at Agnus McAvery's mansion and seeks some stimulating vocabulary to ascertain the facts. Timbot and Crowball shed some light on...well, "light" in Count Clockface's hideout. Meanwhile, Clockwork Clive discovers a multitude of chemical changes in his remarkable daily life. Ricky Rhino gets into more bother joining his sales pitches using conjunctions, and Outlawra gets some messy and vengeful help with ratio and proportion. Basil and Ernie deliberate the use of suffixes in their usual "unique" way while Timbot and Crowball empower the residents of Robo City with strategies to overcome Lord Hackworth's nasty cyber bullying. In "Picture-It" we decipher some tricky fractions with the help of a big load of pictures, and Piwi the Posh Kiwi tries to fix his heating problems by learning about thermal conductors and insulators. Issue six also has some posters about vocabulary, peer pressure, world continents.
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Dekko Comics #6
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Dekko Comics #1
Dekko Comics are the wackiest funniest short comic stories you've ever read, with a full cast of crazy comic characters. The stories range from adventurous to ridiculous, but what's particularly special about Dekko is that the stories are actually educational too. They cover school subjects from maths to literacy, and do so by being entertaining first and educational second. These stories are ideal for anyone looking for learning in a fun way, and especially helpful for those who struggle with conventional reading: like dyslexic readers. Reading Dekko will turn your learning into a Saturday activity without you even realizing it. In Issue One Basil and Ernie demonstrate how to recognise and use historical sources, while Piwi the Posh Kiwi's weeklong holiday in France teaches us the days of the week in French. Timbot and Crowball fight off the Timetron robots with their knowledge of time while Wilma the witch with Wurton the wizard use their magic spells to help us practice the rules of spelling. Outlawra's granny gives an (uninvited) first-hand account about the Homefront during World War II - while Outlawra demonstrates her own version of the Blitz! In Dan's body battles he learns about sinuses (yuck! mucus!) while Doctopus and Nurse Skuttlefish work to diagnose a German blowfish. Beechboy Barkley's long legs give us a lesson in measuring and Basil and Ernie teach some fractions, decimals, and percentages while they (try to) share a pizza. Literacy expert Cob the Impossible Blob shows us the parts of speech while the Knight and the Dragon demonstrate figures of speech in "Tales of Words" and Sprocket learns about FORCE - the hard way. Issue one also contains posters about spelling rule exceptions, figures of speech and reading time.
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Dekko Comics #1
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