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In Courageous Cats, readers will watch as these fearless felines get a second chance. In this inspiring series, readers will learn how adaptable animals really are, and how, with a little bit of help, anything is possible.
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Courageous Cats
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Dekko Comics #5
In issue five we watch Incy and Wincy (nouns) doing all kinds of things to each other (verbs). Gamer Girl plays her French first person shooter game - how many can she score? (Un? Dix? Cent?) Detective Duke is hot on the case trying to discover the criminal who flattened a mouse in his living room. Sprocket visits the various planets in our Solar System and helps us get to know them better. Tracey Time glitches her way to 1607 for a quick creative writing lesson from William Shakespeare, while Doctopus and Nurse Skuttlefish have some angled anchovies to straighten out. Inventor Boy's latest invention "Muncher" comes along at just the right time for the bin strike, but it quickly takes a turn for the worst. Carl the Constipated Tadpole works out the water cycle and Wilma and Wurton spell things out again with hyphens, dashes, and brackets. Piwi the Posh Kiwi reads up on his Viking Ancestry and Basil and Ernie attempt to order their food from DAS ESSEN the German restaurant. Beechboy Barkley casts a shadow on a sunny day and throughout issue five are posters on the solar system, verbs and nouns as well as hyphens, dashes and brackets.
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Dekko Comics #5
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Dekko Comics #6
Issue six begins with Cob the Impossible blob showing us how to be the masters of our own decisions with a comic about peer pressure. Dan's antibodies and bacteria are multiplying and dividing in Dan's body battles, and Tracey Time finds herself doing a time-travelling world tour, visiting all seven continents at different times throughout history thanks to that glitchy phone of hers! Detective Duke investigates the stunning scene at Agnus McAvery's mansion and seeks some stimulating vocabulary to ascertain the facts. Timbot and Crowball shed some light on...well, "light" in Count Clockface's hideout. Meanwhile, Clockwork Clive discovers a multitude of chemical changes in his remarkable daily life. Ricky Rhino gets into more bother joining his sales pitches using conjunctions, and Outlawra gets some messy and vengeful help with ratio and proportion. Basil and Ernie deliberate the use of suffixes in their usual "unique" way while Timbot and Crowball empower the residents of Robo City with strategies to overcome Lord Hackworth's nasty cyber bullying. In "Picture-It" we decipher some tricky fractions with the help of a big load of pictures, and Piwi the Posh Kiwi tries to fix his heating problems by learning about thermal conductors and insulators. Issue six also has some posters about vocabulary, peer pressure, world continents.
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Dekko Comics #6
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Fire Salt Slime!
FIRE - SALT - SLIME! is 3 amazing science comics bound into one. Each comic focuses on a different scientific exploration from a kids perspective. FIRE - Follow Richie and Marquita as they explore their fascination with fire! Richie becomes curious about the flame in a candle. The colors, the heat, the smell. Why is it doing all this? Marquita helps her younger foster-brother set up experiments to figure it out. SALT - Chris explores the wonderful world of salts! It starts with a simple "salt assault" to his sister Kelly. Chris is amazed that the salt seemingly disappears in water, which sets him off on exploring all sorts of properties of salts and comparing them to molecules. SLIME! - What should you do when you have a house full of kids? Buy them all packs of SLIME! and let them play. Mattie and her cousins have a sleep over and make all sorts of slime. Join their adventure as they make Borax slime, Thermochromic slime, Glitter slime, Magnetic slime, Edible JELL-O slime, and Fiber slime! Also, there's a wild surprise at the end that I'm not going to spoil for you.
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Snails Are Just My Speed!
What's the scoop behind all the mucus? Did you know snails build roads like engineers and go undercover in camouflage like top secret spies? Did you know they can be smaller than a seed or bigger than a grown-up's hand? Cartoonist Kevin McCloskey is back with his trademark mixture of real-life science, lovely art, and infectious hilarity for the slimiest book in his acclaimed Giggle and Learn series, praised by the New York Times as "a winning combination of facts and gross-out fun."
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Snails Are Just My Speed!
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Defending the Earth
Earth is bombarded every day by objects from space. Most of the time they're harmless. But occasionally much larger objects come along that pose a real threat. If a large asteroid or comet hit Earth, it could change life as we know it. Is there a way to stop these threats before it's too late? In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists go on a fact-finding mission to learn about Near-Earth Objects and discover methods that scientists are developing to defend our planet.
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Living Among Robots
When someone mentions the word "robot," what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look around and you'll notice that our world is full of robots. From medical devices people use to help them walk to probes that explore the oceans and outer space, robots are all around us. In this nonfiction graphic novel, readers can join Max Axiom and the Society of Super Scientists as they take a closer look at the many kinds of robots and how they make our lives better every day.
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Living Among Robots
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Polar Ice Meltdown
Earth's Arctic ice is disappearing! But why are ice caps, glaciers, and icebergs melting, and how does it impact the planet? In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists are on a mission to find out! Using their superpowers and super-smarts, the team will break down this complex environmental issue into an exciting, fact-filled adventure so young readers can learn about the causes and effects of climate change and discover steps we can all take to protect our polar regions and fight global warming.
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Polar Ice Meltdown
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Journey to the Future of Transportation
Today most people travel in vehicles powered by fossil fuels. But what will transportation look like 30 years from now? Will people ride in cars that drive themselves? Will the flying cars from sci-fi films become a reality? How will advancements in transportation help reduce climate change? In this nonfiction graphic novel, readers can take a trip with Max Axiom and the Society of Super Scientists to discover new types of vehicles people may use to travel from place to place in the future.
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Returning to the Moon
On July 20, 1969, Neil Armstrong became the first person to set foot on the moon. For the next three years, several other missions to the moon helped scientists learn more about space travel. However, nobody has been to the moon since 1972. Today, NASA is planning to go back to the moon for the first time in more than 50 years. In this nonfiction graphic novel, young readers can tag along with Max Axiom and the Society of Super Scientists to discover how NASA plans to finally return to the moon and establish a permanent presence on Earth's closest neighbor.
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Returning to the Moon
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