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Current day kids Annie and Nico travel back toancient China to witness the construction of one of the most impressive architectural feats: The Great Wall of China. A system of walls and borders built to bolster the Silk Road and keep out intruders. Discover all the ins and outs of this gargantuan structure (in fact: its comprised of 16 walls) with Nico and Annie as your friendly time-traveling tour guides. Who knows, their fun fact finding journey might lead them to outer space where they can still see The Great Wall if theyre lucky!
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Magical History Tour #2 The Great Wall of China
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Magical History Tour #5 The Plague
Modern day kids Annie and Nico go on a magical history tour back to explore some of the worst infectious diseases of all time. The plague has caused the loss of millions and shaped the course of history for the modern world. Together, Annie and Nico explore the history of pandemics and learn about historys most notorious pandemics to better understand todays current health crisis. Experience the ins and outs of this complicated topic with Annie and Nico as the helpful guides in this pocket-sized book.
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Magical History Tour #5 The Plague
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Magical History Tour #6 Albert Einstein
Modern day kids Annie and Nico go on a magical history tour back to meet one of the greatest minds of the 20th century, Albert Einstein. An important and influential physicist, Einstein revolutionized the way we view the universe. At the height of his scientific career, he was also a committed global citizen, defending human rights while fighting his own personal battles during World War II. Experience the ins and outs of this glorious mind with Annie and Nico as the helpful guides in this pocket-sized book.
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Magical History Tour #6 Albert Einstein
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Magical History Tour #3 Hidden Oil
Join Annie and Nico as they travel through time and discover the history and importance of black gold, the non-renewable natural resource known as oil. Witness the rise of oil throughout history from its unique uses in ancient times to the hunt to dig up more oil as it was discovered underground in 1859. All packaged in a pocket collection with easily accessible facts, figures, and trivia retelling the magical history of oil from a kids perspective.
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Magical History Tour #3 Hidden Oil
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Fire Salt Slime!
FIRE - SALT - SLIME! is 3 amazing science comics bound into one. Each comic focuses on a different scientific exploration from a kids perspective. FIRE - Follow Richie and Marquita as they explore their fascination with fire! Richie becomes curious about the flame in a candle. The colors, the heat, the smell. Why is it doing all this? Marquita helps her younger foster-brother set up experiments to figure it out. SALT - Chris explores the wonderful world of salts! It starts with a simple salt assault to his sister Kelly. Chris is amazed that the salt seemingly disappears in water, which sets him off on exploring all sorts of properties of salts and comparing them to molecules. SLIME! - What should you do when you have a house full of kids? Buy them all packs of SLIME! and let them play. Mattie and her cousins have a sleep over and make all sorts of slime. Join their adventure as they make Borax slime, Thermochromic slime, Glitter slime, Magnetic slime, Edible JELL-O slime, and Fiber slime! Also, theres a wild surprise at the end that Im not going to spoil for you.
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Dekko Comics #3
In Issue three our friend Outlawra teaches the school bully, Grizzly Gareth, a colourful lesson in French - while Ricky Rhino swindles an unsuspecting chimpanzee with a ludicrous business pitch related to the Romans and the Celts. Cob the Impossible Blob simplifies arithmetic with the help of Inventor Boys Arithmetic machine. Piwi the Posh Kiwi helps us find out when to use that little punctuation tadpole the apostrophe. Cogmires Capital city is under attack from the evil Atomic, so Timbot and Crowball need to work to defend the city with their knowledge of atoms. Poor old Carl the Constipated Tadpole learns about volcanoes and we see some algebraic spells from Wilma and Wurton. Wincy tries to use Latitude and Longitude to catch Incy the fly once and for all. Basil and Ernie discuss past, present and future tenses and Gamer Girls platform jumper game gives her some real-life skills and knowledge of her 3 times tables. Help Detective Duke solve the case with your close reading and comprehension skills and poor Nurse Skuttlefish is on the receiving end of a lesson in the bodys immune defences in the surgery todayand Issue three contains posters about arithmetic, French phonetics for French colours and 3 times tables.
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Dekko Comics #3
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Dekko Comics #7
In Issue seven Timbot and Crowball must save a robot citizen from the diabolical Dr Dome by outsmarting him with symmetry! Tracey Time stands up to the Gertrude Gang but when her phone transports her to the city state of Sparta and she learns a thing or two about their women warriors. Doctopus and Nurse Skuttlefish deliver new life into the world, from plants to animals in their surgery. Max gets out on the farm with Farmer Boggins to learn about the lay of the land while Basil and Ernie do an average job of finding the mean. Jessica is disturbed in her sleep by Miriam the friendly nightmares silent letters, and the dinosaurs meet one of their lesser-known brethren in Tales of Words the Thesaurus. While Inventor Boy terrorises the other Dekko kids with his Aztec-bot, it turns out not all of the facts about Aztecs were nice ones. Wincy takes to the ocean in his spider submarine determined to go fly fishing while Incy is in enjoying his ocean holiday but sadly it turns out he is not the worst thing in the ocean. Gamer Girl is playing her new game Dungeon Dividers where she needs to solve puzzles using short and long division techniques. Wilma and Wurton describe each other in French and Outlawra somehow finds a way to do her colons and semicolons homework while playing in the snow! Issue seven also has posters about; Lines of Symmetry, Calculating the Mean, and The Aztecs.
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Dekko Comics #7
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Dekko Comics #4
In Issue four we start with Clockwork Clive using sounds and vibrations to hatch a mysterious egg, and then Inventor Boy demonstrates his new measuring device. Beechboy Barkley tries to slow down his manic squirrel friend with the correct use of commas and Sprocket investigates the circulatory system. Basil and Ernie are working on their personal development by communicating clearly and P.I the camera pictures Prefixes. Poor Maxs love of statistics backfires slightly and Dan learns more about his body battles through healthy helpings. Tracey Times glitchy phone allows her to learn about Ancient Egypt first-hand and poor Wurton gets some vivid demonstrations from Wilma about Weather and Climate. In Tales of Words there is some edgy competition between 2D and 3D shapes and Timbot and Crowball must survive the Lost Temple of the Ancient Grammarbots using their knowledge of the different types of sentences. Throughout the comic you will find posters about space vacuums, statistics, and weather.
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Dekko Comics #4
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Dekko Comics #5
In issue five we watch Incy and Wincy (nouns) doing all kinds of things to each other (verbs). Gamer Girl plays her French first person shooter game - how many can she score? (Un? Dix? Cent?) Detective Duke is hot on the case trying to discover the criminal who flattened a mouse in his living room. Sprocket visits the various planets in our Solar System and helps us get to know them better. Tracey Time glitches her way to 1607 for a quick creative writing lesson from William Shakespeare, while Doctopus and Nurse Skuttlefish have some angled anchovies to straighten out. Inventor Boys latest invention Muncher comes along at just the right time for the bin strike, but it quickly takes a turn for the worst. Carl the Constipated Tadpole works out the water cycle and Wilma and Wurton spell things out again with hyphens, dashes, and brackets. Piwi the Posh Kiwi reads up on his Viking Ancestry and Basil and Ernie attempt to order their food from DAS ESSEN the German restaurant. Beechboy Barkley casts a shadow on a sunny day and throughout issue five are posters on the solar system, verbs and nouns as well as hyphens, dashes and brackets.
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Dekko Comics #5
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Dekko Comics #12
Issue twelve begins with Wincy hatching a plan using the cycle of life to raise and train his own fly-destroying warriors to swat Incy, and Inventor Boy wants to help aspiring novelists come up with themes and conventions with his latest invention the Story-Writer 6000. Tracey Time ends up red faced after glitching back in time to learn Roman Numerals fromwell, the Romans! Basil tries to teach Ernie basic greetings in French, but will he ever learn? In Picture-it we look at bullying and get a picture of what it is in all its various forms, possible reasons and some positive solutions to use in response to unkind attention. Detective Duke sleuths out an unusual way to force Mrs Moggins out of the tree she is stuck in and Carl the Constipated Tadpole outlines Prime, Square, and Cubed numbers to help pass the time. In Dans Body Battles the antibody soldiers in Flesh Base 2 learn the importance of proof-reading messages in order to get them right even if its urgent. After another rough day at the end of some shocking conditions, Nurse Skuttlefish gets her pronouns and prepositions confused and it does not end well. In Tales of Words a sad tree spirit begs an enchantress to bless her with skeleton and muscles so that she can enjoy the fruits of the tree she is guardian to, and then the evil Lord Hackworth helps Count Clockface become mayor so he can rid Robo City of rules and laws, (lets hope Timbot can hurry and save the day!). With old Clockwork Clive and Pickle-Nibbling Pete arguing that their own treasure is 8 times more valuable than the other, they didnt even notice the Cactus Jacks pinchin all their loot! Issue twelve also contains posters about French Greetings and Romans Numerals.
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Dekko Comics #12
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