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Imagen de apoyo de  Jugaad Infrastructure = Infraestructura ‘Jugaad’

Jugaad Infrastructure = Infraestructura ‘Jugaad’

Por: Sebastián Trujillo Torres | Fecha: 2018

Abstract: This article begins by posing the question of how to re-elaborate stories that respond to our different sets of crises, by enquiring into the urban development of New Faisalnagar: an informal settlement in the outskirts of Ahmedabad (India), which is investigated through an infrastructural lens. By doing so, it recognizes the inventive value found in the creation of ‘Jugaad’ systems (jugaad understood as a Hindi word denoting an ad-hoc, clever solution to a problem) which is then tied to incorporating this within the disciplinary realm of design, from a perspective of responsible experimentation. The artlicle reviews different contemporary architectural cases that display similar appointments, and hence proposes this condition of participative, citizen-led infrastructural improvisation as a hopeful future of practice. Resumen: Este artículo comienza planteando la cuestión de cómo reelaborar historias que respondan a nuestras distintas crisis, indagando en el desarrollo urbano de New Faisalnagar: un asentamiento informal en las afueras de Ahmedabad (India), que se investiga a través de un lente infraestructural. Al hacer esto, reconoce el valor inventivo que se encuentra en la creación de sistemas 'Jugaad' (jugaad entendido como una palabra hindi que denota una solución ad-hoc e ingeniosa a un problema) que luego se busca incorporar dentro del ámbito disciplinario del diseño, desde una perspectiva de experimentación responsable. El artículo revisa diferentes casos arquitectónicos contemporáneos que demuestran metodologías similares y, posteriormente, propone esta condición de improvisación infraestructural participativa y dirigida por los ciudadanos como un futuro esperanzador de la práctica profesional.
Fuente: Biblioteca Virtual Banco de la República Formatos de contenido: Artículos
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Jugaad Infrastructure = Infraestructura ‘Jugaad’

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Imagen de apoyo de  “Ollas” urban phenomenon: From urban decay to the revitalization of high complexity areas in the city of Bogotá. Approach to a model of urban and architectural strategies for the analysis and intervention of deteriorated territories for their reintegration into the urban life

“Ollas” urban phenomenon: From urban decay to the revitalization of high complexity areas in the city of Bogotá. Approach to a model of urban and architectural strategies for the analysis and intervention of deteriorated territories for their reintegration into the urban life

Por: María Andrea Sastre Velásquez | Fecha: 2020

The cities are composed by a series of complex networks of relationships that shape an urban fabric based on the social condition developing around the territory. The urbanism that rules most human establishments today, can be clearly differentiated by the conditions in which the inhabitants have appropriated the spaces that constitute the urban centers. In the case of the city of Bogotá, the contrasting territory is notorious. The capital district stands as the largest urban center in the country, which has a great historical, economic, and social burden and yet stands out strongly for its anti-value of urban deterioration. Within the rest of the city, some sectors coexist despite of being on undergoing process of deterioration because of urbanistic and social reasons that determined the spatialization of the crime and marginal dynamics. This issue has spread and become more complex over time. The areas called “ollas”, remind the city the consequences of oblivion and indifference toward broken zones, and at the same time, set an opportunity to transform the urban environment through architectural actions. “Ollas” urban phenomenon in the city of Bogotá, intends to analyze the cases known as “ollas” in the Colombian capital scenario, understanding these urban decay cases from an abstract concept applied to an area of high complexity where spatial, institutional and social factors converge and result in a built territory inhabited by vulnerable populations isolated from legality and conventional city dynamics; the above, with the aim of generating an urban and architectural proposal in the character of a model of acting based on the analysis of causes and effects of the entire system.
Fuente: Biblioteca Virtual Banco de la República Formatos de contenido: Tesis
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“Ollas” urban phenomenon: From urban decay to the revitalization of high complexity areas in the city of Bogotá. Approach to a model of urban and architectural strategies for the analysis and intervention of deteriorated territories for their reintegration into the urban life

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Imagen de apoyo de  Revealing the Hidden = El Refugio Urbano

Revealing the Hidden = El Refugio Urbano

Por: Luz Adriana Carrillo Hurtado | Fecha: 2014

Resumen: A través de la investigación en un barrio de Estambul y sus transformaciones físicas y sociales se plantea un proyecto que parte de la lectura del entorno construido. El entendimiento del mismo y de su valor arquitectónico (el valor de la no-arquitectura) genera un diálogo entre lo propuesto y lo existente. El edificio resultante sirve de marco para dar un nuevo significado a aquello que está ahí pero pasa desapercibido, transformando algo común en algo inusual. El objeto arquitectónico se convierte en una exploración en sí mismo, e intenta generar nuevas relaciones espaciales, retando convenciones establecidas por la arquitectura. El proyecto explora nuevas maneras en las que pueden habitarse y apropiarse tanto los espacios exteriores como interiores del edificio, un poco más cercanas a la forma en la que puede ocurrir en la arquitectura espontánea e informal de ciudades como Estambul. Abstract: Through the research of a neighborhood in Istanbul and its physical and social transformations, a project is proposed from the reading of the built environment. Its understanding and its architectural value (the value of the non-architecture) produces a dialog between what is proposed and the existent. The resulting building works as a frame to give a new meaning to what is already there but isn’t seen, making the common, uncommon. The architectural object becomes an exploration within itself and tries to generate new spatial relations, which challenge the conventions established by architecture. The project explores new ways in which both the exterior and interior spaces can be appropriated, closer to what can happen in the informal or spontaneous architecture of cities like Istanbul.
Fuente: Biblioteca Virtual Banco de la República Formatos de contenido: Tesis
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Revealing the Hidden = El Refugio Urbano

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Imagen de apoyo de  Outer Wilderness

Outer Wilderness

Por: Claire. Scully | Fecha: 2024

Outer Wilderness: the third journal of a sequence of events that occurred over a vast period of time in an undefined region of deep space. Outer Wilderness is the conclusion to a long term project which has interrogated our relationship with physical and emotional environments. In this book we look out into the depths of the universe. The viewer is invited to investigate the unfamiliar and potentially hazardous landscape of these projected unknowns. Each landscape forms part of a mysterious journey across a universe of strange worlds of undiscovered life. Touching on a primal curiosity for adventure and the inevitable childlike desire to poke things with a big stick to see what they do. Based in London, freelance illustrator Claire Scully works in analogue and digital with a heavy focus on drawing. Her work explores a variety of themes around the relationship between people and their environments.
Fuente: Comics Plus Formatos de contenido: Cómics
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Imagen de apoyo de  The Fantastic Art of Roy G Krenkel

The Fantastic Art of Roy G Krenkel

Por: Roy G.. Krenkel | Fecha: 2025

A stunning collection of magical artworks by the legendary Roy G. Krenkel! With nearly five hundred pieces of art, including sixteen generous foldouts, this is the definitive collection for fans of and newcomers to the virtuoso fantasy artist Roy G. Krenkel--curated by Craig Yoe, with a foreword by Sara Frazetta and a preface by Michael WM Kaluta. If master draftspersons of the Renaissance were reincarnated to create sword-and-sorcery art of more contemporary times, they would have had Roy G. Krenkel as their mentor. RGK defined the term "an artist's artist," and younger fantasy artists have furiously collected and ardently studied his incredible work. Roy filled the pages of the pro-zine/fanzine Amra with his favorite art. Now at last, the complete Amra illustrations are lovingly gathered from the rare 'zine to inspire and enthrall artists and art lovers. Fantastic dinosaurs, ape men, barbarians, cavemen and women, citizens of ancient civilizations, and saber-toothed tigers populate the luxurious pages of this stunning tome as only Roy G. Krenkel can deftly embellish them.
Fuente: Comics Plus Formatos de contenido: Cómics
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Imagen de apoyo de  Starfield Visual Compendium

Starfield Visual Compendium

Por: Bethesda. Softworks | Fecha: 2025

A full-color book filled with concept and development art on the game Starfield! From the indomitable Bethesda Softworks comes the highly awaited art of the smash-hit game: Starfield. Unveil the wonders of the cosmos with this beautiful 368-page exploring the vast galaxy waiting to be discovered. In the year 2330 humanity can be found far from Earth, within the expansive Settled Systems. Step into the universe of Starfield and reveal the innerworkings of the galaxy's most powerful factions. Uncover galactic artifacts and explore thousands of extraordinary worlds.
Fuente: Comics Plus Formatos de contenido: Cómics
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Imagen de apoyo de  The Art of Fantastic Four

The Art of Fantastic Four

Por: Jack. Kirby | Fecha: 2025

This edition is a stunning collection of iconic covers and original art from Jack Kirby's groundbreaking comics run on The Fantastic Four. It features full stories from five issues, reproduced from Marvel's archival scans, alongside essays and commentary by editor-designers Ian Chalgren and John Lind. Since its debut in 1961, The Fantastic Four has been a cornerstone of the Marvel Age of Comics. The series, co-created by legendary artist Jack "King" Kirby and writer Stan Lee, revolutionized the comic book industry and set the standard for a new brand of super-hero storytelling. Kirby, one of the most influential creators in comic book history, infused the series with his dynamic artwork and unparalleled imagination, cementing its place in comics history. This Bullpen Books edition focuses on Kirby's lengthy run on The Fantastic Four from 1961 to 1971. It includes complete stories from issues #60, #71, #82, and #83, and the spectacular 48-page Fantastic Four Annual #6. These selections provide a glimpse into the early days of Marvel's bullpen, showcasing Kirby's artistic genius during one of his most creative periods. Dark Horse's Bullpen Books series of art books pays tribute to the characters and creators of Marvel Comics. This second volume honors Jack Kirby's work on The Fantastic Four and follows up on the Bullpen Books series' inaugural installment--The Art of the Amazing Spider-Man.
Fuente: Comics Plus Formatos de contenido: Cómics
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The Art of Fantastic Four

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Imagen de apoyo de  The Art of Marvel Rivals

The Art of Marvel Rivals

Por: NetEase. Games | Fecha: 2025

A full-color art book collecting art and developer commentary chronicling the creation of the new multiplayer class-based shooter starring heroes and villains from across the Marvel Multiverse. In Marvel Rivals, players can select from an ever-growing roster of their favorite Marvel characters to launch into combat through Multiverse-inspired battlefields. There, they fight alongside teammates against a group of equally skilled foes to see who will emerge victorious! Explore the development of freshly reimagined icons like Iron Man, Namor, Storm, and many more--including their imitable skills and equipment, and a vast wardrobe of unique costumes. The action all takes place across maps inspired by Marvel's most recognizable locales--from the spires of Yggsgard to the depths of Hydra's Hive World--concept art for all of which can be analyzed in extreme detail. The Art of Marvel Rivals is a must-have tome for any fan of multiplayer shooters, super heroic action, or breathtaking competition across Marvel's Multiverse!
Fuente: Comics Plus Formatos de contenido: Cómics
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Imagen de apoyo de  The Art of Deathloop

The Art of Deathloop

Por: Bethesda. Softworks | Fecha: 2023

Take an inside look at the latest innovative production from the creators of Dishonored and Prey. The mysterious island of Blackreef comes to life through never-before-seen concept art, allowing readers to get up close and personal with all the equipment, adversaries, and locations Colt will encounter while hunting his targets and breaking Blackreef's time loop! An in-depth look at the critically acclaimed next-generation shooter!
Fuente: Comics Plus Formatos de contenido: Cómics
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The Art of Deathloop

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Imagen de apoyo de  The Art of God of War Ragnarök

The Art of God of War Ragnarök

Por: Amy. Ratcliffe | Fecha: 2023

A full-color volume that collects concept art and creative commentary chronicling the development of the next entry in the God of War saga. The god of war himself returns in this brand-new installment to the beloved God of War series. As the threat of Ragnarok grows ever closer, Kratos and Atreus find themselves choosing between the safety of their family and the safety of the realms. This passionately assembled tome details a story of parenthood, destiny, and adventure in the voices of the team that brought it to life. Dark Horse Books and Santa Monica Studio join forces to present stunning, never-before-seen concept art of the world, characters, creatures, and artifacts with The Art of God of War Ragnarok. See what adventures await in Midgard and beyond.
Fuente: Comics Plus Formatos de contenido: Cómics
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The Art of God of War Ragnarök

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