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The school janitor knows more than he's willing to say, so it's up to Max, Liz, and Chen to figure out what's got him so on edge in Book 6 of the Code Breakers series. This decodable chapter book lets upper elementary readers build fluency with R-controlled vowels and diphthongs while unraveling this page-turning mystery..
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Code Breakers Book 6: The Jumpy Janitor
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Dekko Comics #7
In Issue seven Timbot and Crowball must save a robot citizen from the diabolical Dr Dome by outsmarting him with symmetry! Tracey Time stands up to the Gertrude Gang but when her phone transports her to the city state of Sparta and she learns a thing or two about their women warriors. Doctopus and Nurse Skuttlefish deliver new life into the world, from plants to animals in their surgery. Max gets out on the farm with Farmer Boggins to learn about the lay of the land while Basil and Ernie do an average job of finding the mean. Jessica is disturbed in her sleep by Miriam the friendly nightmare's silent letters, and the dinosaurs meet one of their lesser-known brethren in "Tales of Words" the Thesaurus. While Inventor Boy terrorises the other Dekko kids with his Aztec-bot, it turns out not all of the facts about Aztecs were nice ones. Wincy takes to the ocean in his spider submarine determined to go "fly fishing" while Incy is in enjoying his ocean holiday - but sadly it turns out he is not the worst thing in the ocean. Gamer Girl is playing her new game Dungeon Dividers where she needs to solve puzzles using short and long division techniques. Wilma and Wurton describe each other in French and Outlawra somehow finds a way to do her colons and semicolons homework while playing in the snow! Issue seven also has posters about; Lines of Symmetry, Calculating the Mean, and The Aztecs.
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Dekko Comics #7
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Dekko Comics #3
In Issue three our friend Outlawra teaches the school bully, Grizzly Gareth, a colourful lesson in French - while Ricky Rhino swindles an unsuspecting chimpanzee with a ludicrous business pitch related to the Romans and the Celts. Cob the Impossible Blob simplifies arithmetic with the help of Inventor Boy's "Arithmetic machine". Piwi the Posh Kiwi helps us find out when to use that little punctuation tadpole - the apostrophe. Cogmire's Capital city is under attack from the evil Atomic, so Timbot and Crowball need to work to defend the city with their knowledge of atoms. Poor old Carl the Constipated Tadpole learns about volcanoes and we see some algebraic spells from Wilma and Wurton. Wincy tries to use Latitude and Longitude to catch Incy the fly once and for all. Basil and Ernie discuss past, present and future tenses and Gamer Girl's platform jumper game gives her some real-life skills and knowledge of her 3 times tables. Help Detective Duke solve the case with your close reading and comprehension skills and poor Nurse Skuttlefish is on the receiving end of a lesson in the body's immune defences in the surgery today...and Issue three contains posters about arithmetic, French phonetics for French colours and 3 times tables.
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Dekko Comics #3
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Dekko Comics #10
Issue ten begins with Wilma and Wurton having rounded number fun with bubbles then Timbot and Crowball find themselves battling with Count Clockface's new power suit that powers up by 12 with every transformation. Beechboy Barkley discovers the harsh reality of the food chain and Gamer Girl recreates her computer game "City of Settlements" in the playground with her classmates - but where is the reset button in real life? Thankfully Outlawra is a cartoon because her hazard awareness needs some serious training and Carl the Constipated Tadpole adds some interesting superlatives (no, not "super-laxatives") to previously dull nouns as he investigates adjectives. Max tries to save his friend Charlie and his delicious cakes from expulsion by reading between the lines and presenting a case using P.E.E (Point, Evidence and Explanation). Sprocket learns how to tell a story through settings, characters, and plot and then we follow the journey of food from chew to...um...loo in "Picture-It". Inventor Boy's Spa Machine with a built-in French translator lets him know exactly how his French neighbour is feeling as she prepares to frighten the neighbourhood on Halloween. We ascertain and celebrate everyone's differences with Doctopus, and Nurse Skuttlefish then Ricky Rhino baffles some bandits with his wisdom on the place value of numbers. Issue ten has posters on the Food Chain, 12 Times Tables and Hazard Awareness.
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Dekko Comics #10
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Sound
Sound is energy. It travels in waves and enters our ears. But where does sound come from? Students may be surprised by the answer. They may also be surprised how sound can travel through air, water, and solids!
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Sound
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Courageous Cats
In Courageous Cats, readers will watch as these fearless felines get a second chance. In this inspiring series, readers will learn how adaptable animals really are, and how, with a little bit of help, anything is possible.
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Courageous Cats
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Dekko Comics Dekko Drawing
A special Dekko Comic, where this time the comic teaches how to DRAW, through the wonderful fun of Dekko madness.
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Dekko Comics Dekko Drawing
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Dekko Comics #5
In issue five we watch Incy and Wincy (nouns) doing all kinds of things to each other (verbs). Gamer Girl plays her French first person shooter game - how many can she score? (Un? Dix? Cent?) Detective Duke is hot on the case trying to discover the criminal who flattened a mouse in his living room. Sprocket visits the various planets in our Solar System and helps us get to know them better. Tracey Time glitches her way to 1607 for a quick creative writing lesson from William Shakespeare, while Doctopus and Nurse Skuttlefish have some angled anchovies to straighten out. Inventor Boy's latest invention "Muncher" comes along at just the right time for the bin strike, but it quickly takes a turn for the worst. Carl the Constipated Tadpole works out the water cycle and Wilma and Wurton spell things out again with hyphens, dashes, and brackets. Piwi the Posh Kiwi reads up on his Viking Ancestry and Basil and Ernie attempt to order their food from DAS ESSEN the German restaurant. Beechboy Barkley casts a shadow on a sunny day and throughout issue five are posters on the solar system, verbs and nouns as well as hyphens, dashes and brackets.
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Dekko Comics #5
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A Geek's Guide to Cross Stitch: Journeys in Space
A Geek's Guide to Cross-Stitch: Journeys in Space combines the art of cross-stitch with the science of space travel, providing a new outlet for geeky creativity for crafters of all experience levels. Journeys in Space will feature over 25 original cross-stitch patterns that celebrate the awe and inspiration inherent in space travel and exploration. With patterns representing NASA's Cassini and Juno missions, the Curiosity rover, the picturesque Mars landscape, and much more, the book will offer a chance for both beginner and experienced crafters to express their love for science and space with cross-stitch patterns of varying sizes. Gr 6-8/Ages 11-14
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A Geek's Guide to Cross Stitch: Journeys in Space
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Adaptation
In this title, students will learn that all animals have different kinds of body parts and behaviors that have changed over time. They will understand that these changes are called adaptations and that adaptation helps all animals survive.
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Adaptation
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