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Do you dream building a new future on the farthest-spanning reaches of your imagination, but feel like your art skills are somewhere in a black hole? Do your flying objects come out unidentified on accident? Do your new life and new civilizations seem more like old hat? Accept this 128-page mission, and let it take you to the final frontier of sci-fi art! Our intrepid captains of comicdom guide you through the furthest reaches of the possible, from spaceships and ray guns to alien life, other planets, strange stars and galaxies! Learn enough, and your art will go where no one's has gone before!
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Comics Plus
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Cómics
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How to Draw Sci Fi
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Ghosts of Science Past
A teenager desperate to pass his Biology final is visited in the night, Christmas Carol-style, by the spirits of some of the greatest scientists in history. 1 VOLUME RELEASED - INDEPENDENT STORIES. Trevor suffers from an ailment common among high schoolers: apathy. He snoozes through science class, distrusts his teachers, and would rather stay up all night playing video games than studying for his upcoming science quiz. With an "F" in Biology looming ominously in Trevor's near future unless he finds motivation, Trevor's parents take away his video games for a week in an effort to make him buckle down and study. When he opens up his book, however, an epic adventure begins, and the greatest scientists in history become his guides--literally!
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Comics Plus
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Ghosts of Science Past
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How to Draw More Pirates
Heave to, ye land-lubbin' pen-pushers! We be weighin' anchor for the next chapter in Antarctic Press's best-selling how-to series! The first volume of How to Draw Pirates sailed off shelves, so we're giving all you eager artists even more written treasure to plunder! Learn the ropes for drawing rigging, the finer points of costuming, the lay of the land for explorations, and more!
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Comics Plus
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How to Draw More Pirates
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How to Draw: and Battle Alien Invasions
Do your have trouble getting your "invasion of Earth" stories off the ground? Does your art of aliens seem more Ed Wood than ILM? Do you need instruction more than Mars needs women? Fear not, Earth-humans! The otherworldly visitors from Antarctic Press will help you probe the deepest secrets of alien invasions-both how to lead them and how to fight back! LEARN all about depicting ETs and BEMs in their UFOs. PICK UP the finer points of death rays and disintegration beams! SEE how mere humans can fight back against impossibly superior technology!
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Comics Plus
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How to Draw: and Battle Alien Invasions
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Levitation: Physics and Psychology in the Service of Deception
Hypnotic gestures. Fancy clothes. Lovely assistants. These things may make the magician, but science makes the magic... Levitation tells the amazing true story of the most dazzling illusion ever performed on stage, and features a cast of characters that seems too good to be true -- The Scientist: John Neville Maskelyne, the oh-so-proper British magician and the trick's inventor. The American: Harry Kellar couldn't buy the illusion, so he found another way to get it. The Inventor: Guy Jarrett, the rough-and-tumble engineer who perfected the illusion. The Heir: Howard Thurston, the handsome and charismatic performer who inherited the act from Kellar and then, according to Kellar, ruined it.
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Comics Plus
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Levitation: Physics and Psychology in the Service of Deception
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Charles R Knight: Autobiography of an Artist
The companion volume to Bone Sharps, Cowboys, and Thunder Lizards, this book tells Charles R. Knight's story in his own words. With appreciations by famed artists, authors, and scientists such as William Stout, Ray Bradbury, and Ian Tattersall.
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Charles R Knight: Autobiography of an Artist
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How to Draw: Adventure Friends & Heroes
Do you want your cartoon heroes to go bonkers or right wrongs with blinding speed, but feel like your drawing skills are too smurfed to succeed? Our masters of the Uni-ball (and other art tools) will prove what super friends they are! They'll show you how to wrap yourself around cartoon anatomy, squash and stretch your mind with 'toon physics, and basically have fun with the FUNdamentals! Make your art 20% cooler in 10 seconds flat, and have a real adventure time drawing cartoon heroes!
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Comics Plus
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How to Draw: Adventure Friends & Heroes
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How to Draw: and Fight Zombies
When the dead walk the Earth, will you survive? Not unless you have this essential zombie guide and "How To Draw" handbook! Not only will you learn how to draw all types of zombies, you'll get skills and tips on how to defeat them and survive the Apocalypse! And with this new pocket-size edition, you don't need to worry about it taking up space you can use for valuable ammo! Don't let your artistic talents go to waste just 'cause the world has ended--this essential guide is here to help! So get up, arm yourself to the teeth, and start drawing! Oh, and don't forget the flamethrower.
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Comics Plus
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How to Draw: and Fight Zombies
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How to Draw: Superpowered Villains
Got the itch to conquer the comics world with your depictions of villains, fiends, mad scientists and more? Out for vengeance against those who dare claim you couldn't draw a super-villain if you were being held at laser-point? Well, you'll show them! Ben Dunn (Marvel Mangaverse, DC, Image) and his partners in crime show you how to take the comics world by storm with a slew of schemes-that is, lessons on the basics and intricacies of bringing out the best (worst?) in your bad guys.
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How to Draw: Superpowered Villains
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How to Draw: Superpowered Heroes
Bitten by the radioactive drawing bug, giving you the insatiable desire to draw superpowered heroes? Terrified of tackling the task because you lack the mutant "artist gene"? Fear not, citizen! Ben Dunn is here to save the day! You'll pick up the basics of sketching super do-gooders faster than a speeding bullet, and once you learn the lessons within these pages, you'll be the best there is at what you do! With great artistic power comes great artistic responsibility, so it's our responsibility to show you how it's done!
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Comics Plus
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How to Draw: Superpowered Heroes
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