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Best friends Minnie and Tessa work together at the Triangle Shirtwaist Factory. Suddenly, a fire breaks out. But the doors are locked, the elevator is full, and fire blocks the stairway. Will Minnie and Tessa get out?
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History's Kid Heroes: The Rooftop Adventure of Minnie and Tessa, Factory Fire Survivors
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Teenage Mutant Ninja Turtles: Reborn, Vol 1 - From The Ashes
Welcome to the new world of TMNT! After the cataclysmic events of "City At War," the Turtles find New York City drastically changed--new factions and enemies are on the rise, and allies are in short supply. The Turtles discover that in order to survive, they will need to work together like never before, but when they find themselves separated, Old Hob decides to fill the power vacuum with some very unusual mutants: Zanna, Mushroom, and Zink! Collects issues #101-105 of the TEENAGE MUTANT NINJA TURTLES series.
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Teenage Mutant Ninja Turtles: Reborn, Vol 1 - From The Ashes
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Locke & Key Vol 2: Head Games
New York Times bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the ongoing tale, Head Games. Following a shocking death that dredges up memories of their father's murder, Kinsey and Tyler Locke are thrown into choppy emotional waters, and turn to their new friend, Zack Wells, for support, little suspecting Zack's dark secret. Meanwhile, six-year-old Bode Locke tries to puzzle out the secret of the head key, and Uncle Duncan is jarred into the past by a disturbingly familiar face. Open your mind - the head games are just getting started!
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Locke & Key Vol 2: Head Games
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Blackbeard Legend of the Pyrate King
Producers Eduardo (writer of The Blair Witch Project) Sanchez and Gregg (Producer of The Blair Witch Project) Hale are joined by Robert Napton and Jamie Nash to present the ultimate adventure tale of a bygone age, when pyrates ruled the waters! Beginning with his childhood through to his bitter end, Blackbeard's legacy has never been explored as deeply and illustrated as beautifully by Mario Guevara than now! Also contains biographical information on Blackbeard and a complete cover gallery. Collects issues #1 - 6
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Blackbeard Legend of the Pyrate King
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Garth Ennis' Battlefields #5: Fall & Rise Part 2
Korea, 1951, and Anna and Mouse find themselves still in the air- but only just. An old enemy intent on our heroine's downfall has reappeared, and her dangerous past may be about to catch up with her. Then again, with the Korean skies filled with lethal American jet fighters, her problems may be over sooner than she thinks...
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Garth Ennis' Battlefields #5: Fall & Rise Part 2
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Dekko Comics Dekko Drawing
A special Dekko Comic, where this time the comic teaches how to DRAW, through the wonderful fun of Dekko madness.
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Dekko Comics Dekko Drawing
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Dekko Comics #12
Issue twelve begins with Wincy "hatching" a plan using the cycle of life to raise and train his own fly-destroying warriors to swat Incy, and Inventor Boy wants to help aspiring novelists come up with themes and conventions with his latest invention the "Story-Writer 6000". Tracey Time ends up red faced after glitching back in time to learn Roman Numerals from...well, the Romans! Basil tries to teach Ernie basic greetings in French, but will he ever learn? In "Picture-it" we look at bullying and get a picture of what it is in all its various forms, possible reasons and some positive solutions to use in response to unkind attention. Detective Duke sleuths out an unusual way to force Mrs Moggins out of the tree she is stuck in and Carl the Constipated Tadpole outlines Prime, Square, and Cubed numbers to help "pass" the time. In Dan's Body Battles the antibody soldiers in Flesh Base 2 learn the importance of proof-reading messages in order to get them right - even if it's urgent. After another rough day at the end of some shocking conditions, Nurse Skuttlefish gets her pronouns and prepositions confused and it does not end well. In "Tales of Words" a sad tree spirit begs an enchantress to bless her with skeleton and muscles so that she can enjoy the fruits of the tree she is guardian to, and then the evil Lord Hackworth helps Count Clockface become mayor so he can rid Robo City of rules and laws, (let's hope Timbot can hurry and save the day!). With old Clockwork Clive and Pickle-Nibbling Pete arguing that their own treasure is 8 times more valuable than the other, they didn't even notice the Cactus Jacks pinchin' all their loot! Issue twelve also contains posters about French Greetings and Romans Numerals.
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Dekko Comics #12
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Dekko Comics #6
Issue six begins with Cob the Impossible blob showing us how to be the masters of our own decisions with a comic about peer pressure. Dan's antibodies and bacteria are multiplying and dividing in Dan's body battles, and Tracey Time finds herself doing a time-travelling world tour, visiting all seven continents at different times throughout history thanks to that glitchy phone of hers! Detective Duke investigates the stunning scene at Agnus McAvery's mansion and seeks some stimulating vocabulary to ascertain the facts. Timbot and Crowball shed some light on...well, "light" in Count Clockface's hideout. Meanwhile, Clockwork Clive discovers a multitude of chemical changes in his remarkable daily life. Ricky Rhino gets into more bother joining his sales pitches using conjunctions, and Outlawra gets some messy and vengeful help with ratio and proportion. Basil and Ernie deliberate the use of suffixes in their usual "unique" way while Timbot and Crowball empower the residents of Robo City with strategies to overcome Lord Hackworth's nasty cyber bullying. In "Picture-It" we decipher some tricky fractions with the help of a big load of pictures, and Piwi the Posh Kiwi tries to fix his heating problems by learning about thermal conductors and insulators. Issue six also has some posters about vocabulary, peer pressure, world continents.
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Dekko Comics #6
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Dekko Comics #4
In Issue four we start with Clockwork Clive using sounds and vibrations to hatch a mysterious egg, and then Inventor Boy demonstrates his new measuring device. Beechboy Barkley tries to slow down his manic squirrel friend with the correct use of commas and Sprocket investigates the circulatory system. Basil and Ernie are working on their personal development by communicating clearly and P.I the camera pictures Prefixes. Poor Max's love of statistics backfires slightly and Dan learns more about his body battles through "healthy helpings". Tracey Time's glitchy phone allows her to learn about Ancient Egypt first-hand and poor Wurton gets some vivid demonstrations from Wilma about Weather and Climate. In "Tales of Words" there is some edgy competition between 2D and 3D shapes and Timbot and Crowball must survive the Lost Temple of the Ancient Grammarbots using their knowledge of the different types of sentences. Throughout the comic you will find posters about space vacuums, statistics, and weather.
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Dekko Comics #4
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Dekko Comics #1
Dekko Comics are the wackiest funniest short comic stories you've ever read, with a full cast of crazy comic characters. The stories range from adventurous to ridiculous, but what's particularly special about Dekko is that the stories are actually educational too. They cover school subjects from maths to literacy, and do so by being entertaining first and educational second. These stories are ideal for anyone looking for learning in a fun way, and especially helpful for those who struggle with conventional reading: like dyslexic readers. Reading Dekko will turn your learning into a Saturday activity without you even realizing it. In Issue One Basil and Ernie demonstrate how to recognise and use historical sources, while Piwi the Posh Kiwi's weeklong holiday in France teaches us the days of the week in French. Timbot and Crowball fight off the Timetron robots with their knowledge of time while Wilma the witch with Wurton the wizard use their magic spells to help us practice the rules of spelling. Outlawra's granny gives an (uninvited) first-hand account about the Homefront during World War II - while Outlawra demonstrates her own version of the Blitz! In Dan's body battles he learns about sinuses (yuck! mucus!) while Doctopus and Nurse Skuttlefish work to diagnose a German blowfish. Beechboy Barkley's long legs give us a lesson in measuring and Basil and Ernie teach some fractions, decimals, and percentages while they (try to) share a pizza. Literacy expert Cob the Impossible Blob shows us the parts of speech while the Knight and the Dragon demonstrate figures of speech in "Tales of Words" and Sprocket learns about FORCE - the hard way. Issue one also contains posters about spelling rule exceptions, figures of speech and reading time.
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Dekko Comics #1
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