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Sticker Take me to La BDB

¡Todo lo que un geek podría desear.! Una colección para los amantes de la ciencia ficción, fantasía, cómics y videojuegos.

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Fight Club 2

Por: Chuck. Palahniuk | Fecha: 2019

Fight Club 2 is available exclusively as a Graphic Novel! Some imaginary friends never go away . . . Ten years after starting Project Mayhem, he lives a mundane life. A kid, a wife. Pills to keep his destiny at bay. But it won't last long, the wife has seen to that. He's back where he started, but this go-round he's got more at stake than his own life.The time has arrived . . .Rize or Die. New York Times bestselling novelist Chuck Palahniuk and acclaimed artist Cameron Stewart have collaborated for one of the most highly anticipated comic book and literary events-the return of Tyler Durden. The first rule of Fight Club 2 might be not to talk about it, but Fight Club 2 is generating international headlines and will introduce a new generation of readers to Project Mayhem. Praise for the comics that comprise Fight Club 2: "At turns deeply poignant and very funny, Palahniuk's freakish fables capture a twisted zeitgeist and add an oddly inspirational and subversive voice to the contemporary canon.... In the post-9/11 present, a hyperactive, Internet-obsessed, war- and recession-weary America apparently needs Tyler again."--THE ATLANTIC "The book is fantastic, my highest recommendation.... Excellent work by Cameron Stewart and David Mack, and by our awesome friends at Dark Horse Comics."--Brian Michael Bendis "If Tyler Durden needed a resurgence, there's no time like the present for his return... Fight Club 2 is a comic that taps back into everything great about the source material, and one that makes Tyler Durden's warm nihilistic embrace a welcome draw back into a familiar world of cynicism, violence, and anarchy...."Tyler Lives," and I couldn't be happier by the prospect of more bedlam."--NEWSARAMA "Palahniuk is delivering a worthy sequel to his most beloved story."--THE NERDIST "Entertaining."--COMIC BOOK RESOURCES "Excellent."--THE BEAT "An amazing piece of work. You do not want to miss out on this."--COMICVINE "Perfect."--FORCES OF GEEK "We have a worthy sequel on our hands.... A must read."--COMICOSITY "Cameron Stewart truly outdoes himself on every level in this book."--BLOODY DISGUSTING "Clever and beautiful."--COMICS ALLIANCE
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  • Cine
  • Literatura

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Fight Club 2

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El Incidente Naranja

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  • Exclusivo BibloRed
Imagen de apoyo de  Supercade: A Visual History of the Video Game Age 1985 2001

Supercade: A Visual History of the Video Game Age 1985 2001

Por: Van. Burnham | Fecha: 2023

In the years since the original Supercade was first published, the next generation of gamers have come of age. Raised in the aftermath of the crash - the grand arcade palaces of the early 80s replaced by battered Neo Geo cabinets in laundromats and the few remaining game parlors begging for play - they are the children of the Nintendo Entertainment System, the home console that saved the US game industry after Atari effectively destroyed it. Over the past two decades they have expressed an intense love for the games of their youth including Super Mario, Space Harrier, and Street Fighter. This volume chronicles the next era of gaming history, beginning with the NES and including the release of the Sega Master System, SNES, Genesis, TurboGrafx-16, Amiga, Game Boy, Atari Jaguar, PlayStation, Dreamcast, Xbox and more, as well as the companies, creators, and technologies that drove us into the digital future. Earnestly written and designed by author and game historian Van Burnham, the second book is even more comprehensive than the first - featuring over 500 full-color pages - plus interviews with legendary game developers like Eugene Jarvis, John Romero, and Tim Schafer, as well as premium print upgrades including metallic inks, gatefold inserts, and so much more. Supercade was conceived to pay tribute to the technology, games, and visionaries who created one of the most influential mediums in the history of entertainment - one that profoundly shaped the modern technological landscape, and inspired generations of gamers. Contributors include Nathan Altice, Max Blackley, Ian Bogost, Chris Charla, Brian Crecente, Gabe Durham, Benj Edwards, Scott Fontana, Paul Ford, Darren Gladstone, Raiford Guins, Blake J Harris, Robin Hunicke, Roland Ingram, Alex Kane, Chris Kohler, Tim Lapetino, Kelsey Lewin, Henry Lowood, Chris Melissinos, Mike Mika, Jess Morrissette, Chris Moyse, Laine Nooney, Jeremy Parish, Chris Priestman, Chris Schilling, Brandon Sheffield, Dean Takahashi, Tony Temple, Tom Vanderbilt, Brittany Vincent, John Wills, and Erik Wolpaw.
  • Temas:
  • Videojuegos
  • Historia
  • Literatura
  • Otros

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Supercade: A Visual History of the Video Game Age 1985 2001

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